Sat, 14 Feb 2004 03:48:42 GMT
Webmonkey Is Dead. All Webmonkey staff have just been laid off, although the site lives on for now. See Paul Boutin's eulogy here. Webmonkey was the how-to-code area of HotWired. HotWired was one of the five or six websites you would show… [101-280]
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oh webmonkey was my friend for many years, but i don't use it much anymore, but i'll miss it.
February 13, 2004 No Comments
Fri, 13 Feb 2004 22:18:47 GMT
Workshop onEmerging Technologies for Next generation GRID (ETNGRID-2004)
13th IEEE International Workshops on Enabling Technologies:
Infrastructures for Collaborative Enterprises (WETICE-2004)http://www.diit.unict.it/users/csanto/etngrid04/
University of Modena, Italy, June 14-16, 2004
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The Grid was originally designed as a large network of computer
systems able to offer an environment where computing and storage
resources are shared on-demand.To date, the development of standards, such as the Open Grid
Service Architecture (OGSA), along with the introduction of new
paradigms, such as the Semantic Grid, is leading the Grid toward an
environment that is not only suited for computational-intensive
applications, but also for computing scenarios typical of
distributed systems, like service and information providing,
multimedia environments, ubiquitous computing, etc.For these and other reasons, the Grid is becoming an
interesting and challenging environment supporting both old and
new services for cooperative applications. A relevant research
effort is thus needed not only to investigate innovative Grid
infrastructures but also to make the current Grid model suitable
for these emerging usage scenarios.The objective of this workshop is to gather researchers
working on different emerging Grid computing aspects relevant
to enterprise collaboration, covering issues ranging from the
middleware layer to application development and user interaction.The goals of the workshop include (but are not limited to)
discovering new application scenarios, proposing new programming
abstractions and tools, identifying the challenging problem that
still need to be solved, and reporting results and experiences
gained by researchers in building Grid-based middleware,
applications and alike.Submission Requirements
February 13, 2004 No Comments
Fri, 13 Feb 2004 22:17:32 GMT
First International Workshop on Web Computing in Cyberworlds (WCCW2004) http://cse.seu.edu.cn/people/bwxu/wccw2004 in conjunction with 2004 International Conference on Cyberworlds (CW2004) Tokyo, November 18-20, 2004 http://cw2004.myvnc.com/ 1. Aims The open approach to developing Web computing in Cyberworlds has attracted an increasing attention in both academia and industry. This workshop will not only focus on architecture and models for Web computing, but also emphasize the emerging technologies in various Web computing aspects, which will be held together with the International Conference on Cyberworlds 2004 (http://cw2004.myvnc.com/). The Web Computing is an ideal model to utilize the millions of personal computersâ idle CPUs through the Web, thus providing high efficient and cheap computation. The distributed and dynamic architecture and system models have become the foundation of Web Computing. The inherent cooperation in Web computing enables a large range of computations. The aim of this workshop is to bring together researchers and practitioners working on theory, techniques and applications, concerning analysis and/or manipulation of Web computing. The complex and large-scale Web computing requires effective methodologies and tools for the analysis, design, implementation and maintenance. 2. Topics The workshop emphasizes on the analysis and manipulation techniques. Topics include, but not limited to: l Architecture and Models - Web Computing Model and Framework - Web Computing Software Environment - Heterogeneity and Portability in Web Computing - Semantics and Ontology Engineering l Methods and Tools - Web Computing and Distributed Technologies - Security and Accessibility in Web Computing - Proxy and Cache Techniques - Neural Networks, Fuzzy Logic, Rough Sets, and Evolutionary Computation l Applications - Applications of Web Computing - Web Information Filtering and Retrieval - Clustering-Based Recommended Systems - Web-Based Applications and Systems l Quality Assurance - Cooperation and Integration - Testing and evolution - Maintenances of Web Computing Systems 3. Submission Original papers on new results in the rapidly emerging area ö web computing in Cyberworlds are welcome. Papers should indicate the innovative aspects of the results and contribution to the field. Papers submitted for publication in a journal or another conference will not be considered. The format of submitted papers must follow the IEEE conference proceedings guidelines which are available at http://computer.org/author/ psguide.htm. All submitted papers will be evaluated according to its originality, significance, correctness, presentation and relevance. Papers must be submitted electronically in Postscript or PDF format via E-mail to professor Baowen Xu (bwxu@seu.edu.cn). All accepted papers will be published in the proceedings of the 2004 International Conference on Cyberworlds (CW2004) published by IEEE Computer Society Press.
February 13, 2004 No Comments
Fri, 13 Feb 2004 22:09:19 GMT
4th Annual Brick and Click Libraries - An Academic Library Symposium Sponsored by Owens Library, Northwest Missouri State University http://www.nwmissouri.edu/library/pr/symposium/ When is the deadline for submitting a proposal? April 22, 2004 When is the symposium? Friday, October 22, 2004 What is the "Brick and Click Libraries Symposium"? It is a one-day regional symposium of relevance to academic libraries supporting traditional and online resources/services. The symposium provides a forum for considering the evolving needs of library users and staff. Where is the symposium? The symposium will be held on the campus of Northwest Missouri State University, Maryville, Missouri. What topics are you looking for? We are looking for presentations that address the needs of brick and click library users and encourage audience participation. Presentations may cover, but are not limited to, the topics listed at: http://www.nwmissouri.edu/library/pr/symposium/sampletopics.htm What is the registration fee for presenters? Presenters receive a reduced registration fee ($90) to the symposium. Is there an opportunity to publish a paper along with giving a presentation? Yes! For more information, go to: http://www.nwmissouri.edu/library/pr/symposium/presenters.htm How do I submit a proposal? Submit your proposal online at: http://www.nwmissouri.edu/library/pr/symposium/presenterform.htm What if I have other questions? Send questions to: meldrem@mail.nwmissouri.edu
February 13, 2004 No Comments
Fri, 13 Feb 2004 22:07:12 GMT
***************************************************************** * * Call For Papers - COSIGN 2004 * * The 4th International Conference on COMPUTATIONAL SEMIOTICS * * University of Split (Croatia) * * 14th - 16th September 2004 * * http://www.cosignconference.org * ***************************************************************** CONFERENCE SCOPE ================ The creation and interpretation of meaning in interactive digital media requires the manipulation of signs and/or pre-existing structures of meaning. COSIGN plays a crucial role in exploring the relationship between computer systems and sign systems. The focus of COSIGN is the way in which meaning can be created by, encoded in, understood by, or produced through, the computer. As such, it is of interest to computer scientists, digital artists and designers, HCI and AI practitioners, and a broad range of other critics, theorists and researchers. Possible themes include, but are not limited to, the following: * Software architectures and technologies based upon or inspired by existing theories of meaning (such as structuralism or semiotics). * Structures of meaning in artificial intelligence systems. * Hypertext/hypermedia and the semantic web as structures of meaning. * The study, analysis or criticism of digital interactive media using methods drawn from structuralism, semiotics or other theories of meaning. * Narrative/ludic structures in interactive digital media and videogames. * Interface as sign system. Media that make use of the unique capabilities of digital systems are of particular interest to this conference. These include, but are not limited to, the following: * virtual reality systems and virtual environments * hypertext, hypermedia, multimedia and the internet environments * content analysis systems (particularly those that extract higher-level meaning) * the semantic web (and similar systems) * digital art, net art and other technology-based or technology-oriented art forms * computer games, interactive narratives and other forms of interactive entertainment. * Interface as sign system The programme and proceedings of the previous three COSIGN conferences are available at the conference website: http://www.cosignconference.org COSIGN invites submissions in the following categories. 1. Academic Papers Submissions in this category can be initially either in the form of an abstract of 500 words or in the form of a full paper of up to 10 pages (see http://www.cosignconference.org for full details). After the review process authors will be notified of acceptance/modifications. 2. Artworks COSIGN also invites presentations of artworks relevant to the themes of the conference. We are interested in all forms/formats of artwork - it need not be digital art if it is relevant in other ways. Submissions in this category will be assessed on the basis of documentation of the work presented in the form of an online website. The website should include the following: - A textual description of the proposed artwork and any illustrations. - A biography of the artist(s)/author(s). - Contact details. 3. Posters We also welcome poster presentations of work that is not yet ready for a full paper, or which would benefit from this more informal mode of presentation. 4. Demonstrations Demonstrations of relevant leading-edge work and work in progress are also invited. We also welcome proposals which don't fit into these categories (such as panels, workshops, etc). All submissions are peer reviewed to ensure the quality and relevance of those selected. All submissions selected will be included in both the printed and online proceedings. As in previous years, COSIGN will endeavour to support as much as possible the registration fees and/or accommodation of those presenters who are not funded by an institution or organisation. SUBMISSION PROCEDURE ==================== For full submission procedure, guidelines and requirements, please go to: http://www.cosignconference.org IMPORTANT DATES ================ 29th April 2004 - Submission date for 500 word abstracts, draft/full papers and artworks 24th May 2004 - Submission date (posters and demonstrations) 26th May 2004 - Notification of acceptance (papers, abstracts and artworks) 04th June 2004 - Notification of acceptance (posters and demos) 26th July 2004 - Camera-ready copy for the proceedings (all) LOCATION ======== COSIGN 2004 will be held in Split, Croatia. The city of Split is located in the South of Croatia, just one or two hours away by ferry from some of the most attractive Adriatic islands and seaside resorts. It is easy to reach Split by air or by an overnight ferry from Italy. Split International Airport is connected with major European airports via Zagreb and Frankfurt. In the summer months, there are also numerous direct flights from several European capitals. International ferries and S.N.A.V. speedboat for Split depart from the Italian port of Ancona. COSIGN will be hosted by by the Department of Visual Communication, Art Academy, University of Split. The Department is located in what originally used to be a Venetian fortress, just a five-minute walk away from the historic core of the city. The medieval heart of Split, whose eclectic architectural style is highly appreciated by art historians, grew from the palace of the Roman Emperor Diocletian (built between 295 and 305 AD). Numerous cultural events take place in Split all year round. In September, the city is home to the International Festival of New Film and Video, with a vibrant new media section. ORGANISING COMMITTEE ==================== Andy Clarke - Kinonet (UK) Clive Fencott - University of Teeside (UK) Grethe Mitchell - University of East London and Kinonet (UK) Frank Nack - CWI (Netherlands) Mirko Petric - University of Split (Croatia) PROGRAMME AND ARTWORK COMMITTEES ================================ For up-to-date details of these, please see the conference website: http://www.cosignconference.org *********************************************** COSIGN 2004 - University of Split (Croatia) COSIGN 2003 - University of Teesside (UK) COSIGN 2002 - University of Augsburg (Germany) COSIGN 2001 - CWI (Netherlands) ***********************************************
February 13, 2004 No Comments
Fri, 13 Feb 2004 22:06:25 GMT
CALL FOR PAPERS ICEC 2004 3rd International Conference on Entertainment Computing http://www.icec.id.tue.nl September 1 ö 3, 2004 Technical University Eindhoven, The Netherlands We invite you to participate at the prestigious 3rd International Conference on Entertainment Computing under the auspices of the International Federation for Information Processing (IFIP). Based on the very successful first international workshop and the second international conference, the next ICECâ04 has been set up as an international forum to exchange experience and knowledge among researchers and developers in the field of entertainment computing. Research papers, posters, demonstrations and case studies are invited that present scientific ideas or improvements to existing techniques in the broad multi-disciplinary field of entertainment and edutainment applications. Suggested research topics include, but are not limited to: o Advanced Interaction Design, e.g. Haptic Interfaces o Ambient Intelligence for Entertainment o Art, Design and Media o Augmented, Virtual and Mixed Reality o Avatars and Virtual Action o Computer Games and Game Based Interfaces o Education, Training, and Edutainment Technologies o Evolutionary Platforms / Hardware o Graphics Techniques o Human Factors of Games o Human Sciences, Violence and Entertainment o In-Car/Flight/Train Entertainment Systems o Intelligent Board Games o Interactive Digital Storytelling, and Interactive Tele-Vision o Mobile Entertainment via e.g. Mobile Phones, PDAs etc o Narrative Environments and Virtual Characters o Networking (technical and social) o New Genres, New Standards o Novel Hardware Devices o Pervasive Entertainment and Game-Playing o Robots and Cyber Pets o Simulation Applications of Games, and Military Training o Social Computing and Presence o Sound and Music o Sport and Entertainment o Video Games o Wearable Computers and Sensors for Entertainment Case studies are invited from any entertainment and edutainment application, including: Authoring, Computer Games, Cultural Heritage, E-Commerce, E-Learning, Event-Marketing, Home Entertainment, Media System Design, Service Robotics, Video Games, etc. Important Deadlines for Submission: March 20, 2004: Full Papers (max 8 pages) April 10, 2004: Short Papers (max 4 pages), Posters & Demonstrations (max 2 pages) May 1, 2004: Notification of Acceptance. June 1, 2004: Camera Ready Copy (CRC) for all submission categories.
February 13, 2004 No Comments